Horror –
genre conventions
Settings:
Desolate, isolated places more suburban and rural based than
the city, this gives more chances and opportunities for victims to be alone and
possibly get murdered and the possibility of a whole community harbouring a terrible
secret.
Often places with a past story of horror, presenting the
possibility of a return of some kind of horror.
Homes, usually with creepy basements and lofts.
Night time, usually places of innocence and fun in the day
time which become very sinister at night.
Religious/medical institutions
Dreams and the unconscious mind.
The East such as Asia with strange seeming cultures and
traditions.
Technical
code:
Expressive rather than naturalistic camerawork as some of the
horror scenes, monsters, ghosts etc. As majority of the subjects of these films
don’t exist.
ECU’s of victims to identify the feelings of terror and
emotion with the audience.
POV shooting is important, whether its handheld or steadicam,
often places audience in the monsters eyes and it usually switches to the
protagonist/final girl/victim as the film progresses.
Camerawork often makes use of depth frame usually to have the
monster/killer in the back of the frame looming over.
Editing creates unsettling or ‘jumpy’ shot changes to create
tension and excitement with a simple change of pace.
Iconography:
Visual effects are apparent. Black and red (connoting blood
and darkness etc.) are used frequently.
Lighting is expressive and non-naturalistic, often motivated
and low key, chiaroscuro to emphasise shadows.
Common icons are things such as masks, bladed weapons, dolls,
clowns, children’s songs etc.
Narrative
structure.
Linear classic Hollywood narrative structure. Path to
resolution with the standard characters of hero, killer/protagonist, victims
etc.
In horrors, the hero is not always the typical strong
handsome man, and sometimes in horrors it follows the convention of a final
girl rather than a simple hero which provides a point of masochistic
identification for the spectator.
Structures of sub-genres such as slashers are very formulaic
and therefore very predictable, a childhood psychotic event creates a killer
who will return to a past anniversary to kill a bunch of stupid or ‘immoral’
teens.
Barthes and Levi Strauss’ structuralist narrative analysis –
not so concerned with linear development but more with underlying mythic
structures. Works particularly well with horror.
Character
Types
Main protagonist often victim/hero – see points on narrative
structure. The final girl, androgynous, virginal...
Monsters with a hidden secret or made psychotic by an earlier
event.
‘stupid’ ‘immoral’ teens.
Children.
Ineffectual law enforcers
The ‘have a go’ hero, who will get killed.
Scientists who stupid things to reach their powers
People who refuse to believe.
Themes
Binary oppositions.
Return of the repressed – Freudian theory.
The hidden evil inside.
Science out of control
What lies on the other side of death?
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